VR is a highly immersive medium. No doubt about that. VR players don’t just see the world through a screen as is the case in normal video games, they are literally inside that world and can interact with its objects and environments in an intuitive way. Most of my friends who tried VR the first time where shocked by the experience. They told me that they completely lost track of time and that they felt as if they moved to another reality. Simply put, they were deeply immersed.
There are several factors that contribute to immersion in an experience. One that is very important, and at the same time is often overlooked, is music.
Composers have always thought that music has the ability to increase the level of immersion of players experiencing digital content, be it videos, video games or VR. For interactive content, composers like Guy Whitmore, who are at the forefront of music making in non-linear settings, know that adaptive music can make a big difference for immersion (check this post for an explanation of what we mean when we say adaptive music). The reasoning is quite simple. With adaptive music, no matter how the user behaves, the music is always in sync with the emotions portrayed in the visuals and in the storyline. Here’s an example. My jolly village gets attacked by dark knights. The music, being adaptive, dynamically shifts from happy to dramatic. The double bass kicks in and the chords get more aggressive. In other words, the audio elements of the experience reinforce the story told through the visuals. Composers suggest that this reinforced feedback between different elements of an interactive experience increases immersion. This is intuitive and sounds like a plausible hypothesis, but… it’s still a hypothesis. No one had yet tested it out in the real world — until now!