At Melodrive we are constantly trying to push the limits of the sonic and musical experience in modern games and particularly in the next generation of VR immersion. But game audio has come a long way since the early frontier days of tapes and cartridges, and in this post we take some time to look back at the history of machine-assisted, machine-generated or procedural music, highlighting its many challenges and innovations with respect to some key examples.
#EmoJam VR Hack Winners!
We’ve just wrapped up a weekend of VR hacking with #EmoJam in San Francisco! We had a fantastic speaker line-up, and really interesting conversations all weekend long. We would like to thank our main sponsor, ARVR Academy, for supporting us, and Microsoft Reactor in SF for hosting us!
19th-20th May, Microsoft Reactor, San Francisco CA
Emotions, music and VR are central to what we do at Melodrive. That’s why we’ve decided to organise #EmoJam, a weekend dedicated to hacking emotion, VR, games and music. We have envisaged a hackathon that addresses perhaps the most salient problem for interactive storytelling, AI, and VR: emotion. Emotion is a notorious puzzle for just about any field that deals with the mind/brain. It is clear that we have emotions to help us survive in the world. Without these, we would certainly be a different, although perhaps nonetheless intelligent machine. On the whole, it seems that we are not usually just interested in what intelligence is and how to model it, but we’re specifically interested in a particular brand of intelligence, namely human intelligence. And emotion plays a large part in that.