Category: VR

Announcing the #EmoJam Hackathon

19th-20th May, Microsoft Reactor, San Francisco CA

Emotions, music and VR are central to what we do at Melodrive. That’s why we’ve decided to organise #EmoJam, a weekend dedicated to hacking emotion, VR, games and music. We have envisaged a hackathon that addresses perhaps the most salient problem for interactive storytelling, AI, and VR: emotion. Emotion is a notorious puzzle for just about any field that deals with the mind/brain. It is clear that we have emotions to help us survive in the world. Without these, we would certainly be a different, although perhaps nonetheless intelligent machine. On the whole, it seems that we are not usually just interested in what intelligence is and how to model it, but we’re specifically interested in a particular brand of intelligence, namely human intelligence. And emotion plays a large part in that.


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How to Increase User Immersion with (Mostly) Audio

When it comes to virtual reality (VR) experiences, “immersion” and “immersion multipliers” are highly valued for players and developers alike, but what do they really mean? What exactly is immersion and why is it seen as the holy grail for VR? In this post we try to get to the bottom of what makes someone feel immersed, and provide some quick strategies you can use to make your VR experiences a lot more immersive – by only thinking about audio.

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