The first step to create a good score for a game is to conceptualise the music. Music conceptualisation can be compared to sketching the blueprint for a building. Before you get into the details of how to decorate the rooms of the building, you need to decide how many floors there are, the size of each floor and the number of rooms. Similarly, music conceptualisation is necessary to set the stylistic, creative and functional goals of the music before the composer starts working on the actual notes. Consider conceptualisation as a high-level music planning activity.