Tag: vr

What do VR Users and Gamers think of Music? [Survey Results]

We’ve conducted a number of studies in games and interactive media to understand what people think about music and interactive media.

Our main goal was to get received opinion on current music solutions, to understand thoughts on interactive and adaptive music, to know what people might want in terms of these ideas and to look at how they see Melodrive as fitting in with these aspirations. We wanted to get at underlying issues such as: Are music solutions too limited and repetitive at present? Do people want to be involved and create music themselves? Does interactive music enhance interactive experiences and gaming? We put together a survey that asked questions focussing on these topics.

We submitted the survey to popular forums and social media, such as VR/gaming subreddits and Facebook groups. We gave attention to gamers and those interested in VR, such as players of Roblox (a game creation platform), and enthusiasts of social VR platforms, such as High Fidelity and VRChat.

We gathered lots of interesting data, much of which bodes well for the prospects of interactive and adaptive music. We compiled 179 respondents data from four demographics: Gamers + VR/AR users, Roblox gamers, and High Fidelity and VRChat communities.

Let’s look at the results a bit closer!

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#EmoJam2: The Speakers, The Special Guests, and The Winners

A couple of weeks ago, on a beautiful Berlin summer’s day, the Melo-team set up shop for what was to turn out to be perhaps the bestest hack weekend ever: #EmoJam2. With a dollop of luck that we didn’t include in our plans, we successfully brought together VR gurus, music tech experts, designers, musicians, and emotional beings in one space to join forces for a chillingly good dash of problem-solving and artistic collaboration. The inter-field love was blossoming; all attendees left their egos, but not their pride, at the door. One of our attendees, journalist Topper Sherwood, gauged the atmosphere perfectly, if you’ll permit me to paraphrase: the hack permitted a bridge between disciplines, giving opportunity for people to engage in each other’s specialities; allowing artist and scientist to join together in sweet harmony.

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